![]() The queue times for GRB wouldnt just “double” you realise NOT every single player populates every rank/BR… some BRs/Ranks could literally end up seeing several minute + queues, heck ive seen several minute queues even with the current GRB mode at certain ranks because they just aint populated enough, so instead of getting hostile try actually thinking from outside the box on what a change like your wanting would actually do for the game. RP/SL got changed a while back to be more reflective based on the time you spend in a match (based on your actions in that match) go play ARB and get 1 kill (die in 5 mins) vs 1 kill in a match that lasts 15-20 mins, you literally earnly nearly twice the RP because RP = time spent, GRB is the same even with the soft caps in place, in long enough GRB battles ive still been able to drop 20k + RP matches vs average 8-10k RP matches that went on for half as long with similar score/kills in both matches This isnt in the same comparison as arcade vs realistic as you have greatly different mechanics in spawns, how to shoot/aim, different vehicle parameters (arcade has much higher engine power etc. ![]() ![]() If you add another mode it goes from the current 5 to 6, and if tank only mode ended up being good (which it would be) then that means the current GRB mode loses players… so again you are by design splitting the players up to eventually one mode would suffer due to longer queue times etc so the fact you dont buy this “excuse” is ironic because that is actually what would happen.
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